Closing up Shop...

Shutting Down!

Due to recent events, and the amount of shady activity (not worth going in depth about) that has been going on within the community, Survival Operations will be closing its doors indefinitely after nearly 3 years of operation. 

I would like to thank those of you who made the community an enjoyable place (Lee, MaC, Falcon, Muska, Wesley), all of the admins, as well as all those who had donated to keep the servers running for this long. I will be using my time to focus on school, the development of my first major game title, and the formation of my development studio.

If you have any questions, comments, concerns, or just want to stay in touch; feel free to contact me via skype, steam, or email.


Author: Meta
Focus Fire #1

In an effort to streamline the flow of information, increase transparency, and stop the rumor mill within the community, we will be publishing monthly (or bi-monthly) press releases titled Focus Fire. These press releases will detail what is happening or has happened within the community, current community efforts, as well as upcoming changes and announcements.

Current Community Efforts

  • Survival Operations Training Center
    The idea of a unified training standard has floated around for some time now. Time and time again, the community has demonstrated its ability to design and execute Mil-Sim training on a wide variety of topics. This leads to the idea of trying to combine all your particular skills to make a unified training program that will establish the SO foothold in the Mil-Sim scene. With the continued shrinking of player-base and interest in DayZ, what a better time than now?The overall goal is further unification of the community. A baseline of training that allows not only an in for new players, but increases the standards at SO. This standard will be a combined effort by our most dedicated and capable players. With our rich background and experience, we can create a welcoming, yet rewarding Mil-Sim environment that will attract and keep quality players!The current situation focuses on groups holding their own training programs. SOMC has classes for some of their guys, public forces, det7/6, and aviation all have parallel programs. While diversity is great in terms of vitality, there is quite a bit of overlap we hope can be combined to benefit the wider community. The early classes will be very basic, but we intend to develop a wide range of topics to be eventually covered.

  • Military Simulation
    Mil-Sim continues to look to the future and change and expand beyond ARMA 2: MSO. While for the time being MSO continues to be the primary focus of the Mil-Sim department, the stand-up of the Survival Operations Training Center (SOTC) and developments with ARMA 3 ALIVE will be the future focus of the Mil-Sim leadership. ARMA 2: MSO has been our bread and butter, but is outdated and consistently broken or buggy. ARMA 3: ALIVE is close to being ready for prime-time and will be the focus of mod and mission development, map making, etc for the considerable future. On that note, the Mil-Sim department (and SO in general) is looking for competent mission, mod and map makers to help us step into the next generation of ARMA 3 and continue to provide the community with fun and engaging Mil-Sim content. In addition to to ARMA 3: ALIVE, we are working on launching ARMA 3 CO-OP servers. These servers will support both SOTC and community wide CO-OP missions. We hope to provide more content and variety then we have had in the past and provide additional training opportunities, while creating a standard across the community, with the stand up of SOTC.

  • Regular Events
    A top priority for all the Directors and Officers is that there be an increase in events. Check out your portal for more information regarding pvp/co op events. The goal is for there to be regularly scheduled events every week that provide the community opportunities to participate in large scale missions/scenarios. If you have an idea or wish to host an event, please volunteer and coordinate with an Officer or Director. Helping with events is one of the requirements for Distinguished membership, so be sure to record how you help us out!
  • Enriching Public Forces
    In the last few months, we have put a lot of effort into the further development and enrichment of the Public Forces. First off, we would like to thank Milla for his months of hard work in setting up and tracking the promotion system, staffing the training section and developing a training calendar and curriculum for the Public Forces. We plan to continue to focus on Public Forces for the foreseeable future, making it a fun and professional force to play. The goal, is to erase the divide between official groups and Public Forces, by ensuring they are trained to the same standards as everyone else. With SOTC coming online, this will make the training across the community transparent and standardized. Also, with the recent graduation of the latest SFAF class, the Public Forces lost a lot of experienced cadre. To prevent this from happening in the future, at least to the extent that it did during this last course, the leadership structure of the Public Forces has been changed to accommodate this. In the interim, 1LT Lee has been appointed to XO and 2LT Shearer has been appointed to the Public Forces Platoon Leader. As a reminder, these are interim positions as a public call for applications has been posted for these positions on a more permanent basis.

    If you are interested in applying to any of these positions, or wish to get more details of these changes, please visit the post on the forums: http://www.survivaloperations.net/forums/topic/7159-public-forces-leadership-changes/

Community Changes

  • Community Guidelines / SOP Changes
    From its creation, the Community SOP has not been modified, and was loosely used as a common sense rule. Over the years, the community has changed and adjusted, while our SOPs have not. With the recent changes within the community, and in an effort to repair some cracks in the foundation of the community, it is now time to say goodbye to the old, and embrace the new! The Community SOP (AKA: Guidelines) page has been taken down and replaced with a new Charter page. This charter reflects the current state of the community, and where we are headed.

    Visit http://www.survivaloperations.net/charter/ to see the new changes!

  • Creating opportunities for users to move up in the community.
    Vitality comes from diversity. As a community the more people that participate the stronger the group will grow. If you have a desire to move up in the community, the first step is to become a Distinguished Member. To receive the DM title you must fulfill the requirements established in the charter. Completion of the requirements will qualify you as a moderator on teamspeak as well as the ability to view the staff area on the forums. The participation required to gain DM status will allow the staff and officers to get to know you. After recent incidents involving admins that had to be removed, this vetting process will benefit the entire community and assist in finding new leaders.

  • Forum Awards/Ribbon System
    With all these changes to the community, SOTC developments, and focusing more on the Mil-Sim department of the community; we have decided to implement a Ribbon System to allow players a visual representation (via the website/forums) of their accomplishments within the community and the game. This system will include Training Qualifications, Deployment Participation, Community Efforts, and much more!
Author: Meta
Introducing Player of the Month!

Survival Operations is proud to announce a new community program: Survival Operations Player of The Month. This will be a player, regardless of gaming platform, that has gone above and beyond the norm to help the community and its members. Do you know a friendly Day-Z player who is always helping fresh spawns? Do you know someone in MSO who takes the time out of their gameplay to always help the newest members adjust to hardcore mil-sim? Did your buddy create some ARMA mods or maps that SO is using?

If you know someone deserving of this award, please nominate then below using the Below form. Nominations will remain open monthly from the 1-5 of the month. Once the nominations are received, members of the officer, director and admin corp of SO will vote on who they believe is the most deserving of the award. Prizes will vary from month-to-month. The nomination period will last first the first 5 days of the month (this month being 1 - 5 June) and voting will take place in the following days. Most months, winners should be announced within 72 hours.

This months prize is: Razer Abyssus *Click image below to see details*

Razer Abyssus

Check out this forum post for further details on how to nominate players!
Author: Meta

Sig of the week #3

Its that time again ladies and gents! Another Sig of the Week competition has been posted on the forums. The theme for this SOTW is LASERS

If you are interested in participating, be sure to check out the details in the SOTW #3 post. Good luck, have fun!

Author: Meta
Red Orchestra 2 - FREE!

To celebrate the release of the Game of the Year edition of Rising Storm, Red Orchestra 2: Heroes of Stalingrad will be FREE for one day. That is right FREE, not a free-weekend but free to own forever. So for a 24-hour period, you will be able to download and keep the game forever.

By navigating to steam store page and downloading the game AFTER the promotion starts and BEFORE it ends (the promotion will last 24 hours), the game will be free to keep forever!


It is now available for FREE on steam for 24 hours only - Grab it now! To claim your Red Orchestra 2 gift, all you need to do is install it. If you dont install, it goes back to its regular price and you miss out! The offer ends April 24th at 10AM Pacific Time.

Remember that whilst Red Orchestra 2 gives you full access to the Russian setting it will only give you limited access (limited class selection choice) to the Pacific follow up, Rising Storm. Rising Storm itself will have a regular free-weekend this weekend as well.

More Details

Author: Meta
H1Z1: A New Zombie MMO from SOE!

H1Z1 Zombie MMO

Sony Online Entertainment has raised the curtains on its next project, a massively multiplayer online game called H1Z1 that is set in a post-apocalyptic world. SOE president John Smedley suggested that the game would be available for play soon, via a tweet.

An official teaser site for the game has been launched, which links to the official subreddit for the game.

H1Z1 Zombie Survival Game

According to SOE, the free-to-play game will see players fight for survival in a world ravaged by the fictional H1Z1 virus. Set 15 years after the initial outbreak, players will face the infected, wild animals, and other survivors. The game will include scavenging and crafting elements, and SOE president described the game as a sandbox style of gameplay, allowing players to craft shelters and fortresses.


The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you have taken over... or a house you have built from scratch after having cut trees down and secured the resources to make it.

Zombie Survival MMO H1Z1

Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world, he says. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons and things like Molotov cocktails, explosives… and other fun surprises.

Survival Sandbox MMO H1Z1

as with PlanetSide 2, players will eventually be able to submit their own creations for inclusion in the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building, says Smedley. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that youve taken over... or a house youve built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world, by the way, not instanced). Were building in all the social features youve come to expect from an SOE game (grouping, proximity voice chat, voice chat for your gang, and many other cool social features).

Check out some gameplay and interview footage from Game Talk Live: Exclusive H1Z1 Gameplay Footage with John Smedley

Author: Meta
GameSpy Shutting Down!


GameSpy Technology, the Glu Mobile-owned service that provides multiplayer functionality for thousands of games on console, PC, and mobile devices, will be shutting down all of its hosted services as of May 31, according to the company website. The once-common Powered By GameSpy slogan will no longer apply, and could potentially affect hundreds of game titles.

Introduced in 1999, GameSpy was integrated into more than 1,000 games from more than 800 developers and publishers; including EA, Ubisoft, Gearbox, Nintendo, Konami, Capcom, 5th Cell, Koei, and more! This featured multiplayer matchmaking, leaderboards, and cloud storage across platforms including Android, iOS, Nintendo DS, Mac, PS3, Playstation Vita, Wii, Windows PC, and Xbox 360.

Various publishers are handling the shutdown in different ways. In a forum post, Bohemia explained that: This is going to affect multiplayer in our games that use Gamespy for matchmaking, cd keys authentification and NAT traversal from Arma: Resistance to Arma 3. We are planning to introduce an alternative solution using Steam to Arma 2: Operation Arrowhead and Arma 3 users. Other games (Take On Helicopters, Arma 2, Arma 2: Free, Arma, Arma: Cold War Assault) will have more limited multiplayer experience with loss of server browser, cd key authentification and NAT traversal systems. That said, direct IP connection to servers should work even after Gamespy services are no longer available.

You can view the complete list of affected game titles on the GameSpy tech website.

Activision: Activision wont be affected

Bohemia Interactive: Yes, we are aware of GameSpy issue and we are very near to [finding] some suitable solution, but I cant tell you more details at the moment.

Author: Meta
Beta v2 Launch!


I am proud to officially welcome you to the newly launched version 2.0 beta website for the Survival Operations Gaming Community! Please keep in mind that this is a BETA launch, so bugs are expected, and development is currently ongoing.

As we grow and our users become more familiar with the new website, we will be looking to the community for content and feature ideas, for the community as a whole, as well as portal specific features and content (EX: the MSO portal has an enlistment feature that no other portal has).

In addition to the launch of the new BETA website, the forums will be going through some changes throughout the week as well, moving to a new structure (re-arranging categories, groups, and permissions a bit), and may see some occasional downtime due to this maintenance.

Staffing Build-up:

With the launch of the v2.0 website, Survival Operations will be recruiting staff for specific portals, graphics designers, writers, developers (php, java script, html, css), and more! Stay tuned for more information related to job openings, requirements, and how to apply!

Feedback Appreciated!

We would love to hear your feedback. comments, concerns, and bug reporting in regards to the new website. If you have time to drop us a line, please do so in the v2 Beta Website Feedback thread. Looking forward to growing, and seeing what you all have to say!

Meta, Survival Operations CEO.

Author: Meta
January 18 Goal: $290(USD)


Player of the Month
133 Posts - Joined: 7/28/2013
Sux has always been willing to give of his time to help with configuring tech issues with mods, patiently giving of his knowledge and experience in game tactically and regardless of the situation, and admonishes mistakes in a personable and dignified manner.

Professional, helpful and friendly he has been a shining example of what makes this mil-sim community fun to come back to and a welcoming experience to talk to. Plays well with noobs and vets alike!
Upcoming Calender Events
Occurs on 01/29/2014
Occurs on 03/29/2013
Recent News
Meta - Sep 06 2014 9:53 AM
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Lee - Jul 23 2014 5:59 AM
Meta - Jul 20 2014 10:25 PM
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